#Learning Efficiency
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poorly-drawn-mdzs · 3 months ago
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Get that man (pregnant)!
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nicholasandriani · 2 years ago
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Metacognition and Game-Based Learning. Notes on Scaffolding Education, Game Design and Graduate School
“EDUCATIONAL STRATEGIES IN THE CLASSROOMEnhancing Learning Through Self-Awareness and Critical ThinkingEducators have the power to nurture students’ self-knowledge by engaging them in activities that promote reflection on their learning journey. Understanding and managing one’s cognitive processes, known as metacognition, involves higher-order thinking skills that are critical to learning. This…
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ayyunah · 7 months ago
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Not done fighting, I don’t feel I’ve lost
Alt under cut
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kamomento · 1 year ago
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vashwood fluffies :T
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fraternum-momentum · 5 months ago
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@ruinichii yayy (⌒_⌒)/
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plasmara · 3 days ago
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there is no timeline in which jay knew how to do laundry before he joined the team. only child. mama’s boy. the only time he interacted with a washing machine was probs to disassemble it . Yeah he could diagram the internal wiring from memory but don’t ask him what a gentle cycle is. i bet he used to sneak his clothes into other people loads coz he was too embarrassed to ask how to do it. Like wanders into the laundry room with a suspiciously full basket like “omg you’re doing laundry too? twinsies 😇 Hmm . …mind if i just—” and then proceeds to dump the whole thing in your load. absolutely no concept of sorting colors or fabric types
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linecrosser · 6 months ago
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stuck between work and the kings booba
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rad-roche · 2 years ago
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trying a whole bunch of stuff out all at once and seeing what sticks. the timelapse is a little chaotic as a result, but it was fun nonetheless, especially lining without any real sketch or planning. can't say i'll do that too often, but i'm glad i tried
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berry-bread-bakery · 1 year ago
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UHMMMMMM Pharmy update cuz its been forever actually
i've lost track of how much time i've spent on this, but I started working on him in October and after months of nothing, I picked this back up at the TFCon LA hotel :)
OH AND there will be 2 versions of this: with blood and without blood and i forgot to post the cleaned up sketch from october WITH da blood....so without further ado, BLOOD COVERED MAN UNDER THE CUT❗❗❗❗💥💥💥
(Edited post 4/9/24 cuz the wording was bothering me)
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aceyanaheim · 3 months ago
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Listen Time travel fic where Naruto goes back in time meets Minato and Is just
The amount of times he says "Jesus fucking christ" has reached the millions 2 days in
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decamarks · 2 months ago
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My "hot-take":
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FUCK. THESE. THINGS.
I have never encountered a gizmo nor gimbal that I enjoyed interfacing with, not even once. They are the most cumbersome way to interact with anything in 3D space; I would rather chop off my limbs than have to laggardly click, hold, and drag these teeny tiny little tools (for often subtle and precise transformations!).
It is incredibly common to be at an angle where an entire axis is unavailable or unreasonably difficult for you to manipulate. When you're composing a scene of 3D objects, it's not unusual to want to do it in a way that is informed by the current position of your camera. I could rotate the viewport to reach whatever axis is being obscured, but fuck you! I don't want to! Most programs with gizmos have a way to enlarge the axes for this reason—which is great, if you're a fan of having vast portions of the model you're working on obscured by STUPID COLORFUL ARROWS.
So, if not gizmos, then what? I argue that Blender has the best alternative, but Unreal has a pretty compelling one as well. (There are probably other inventive ways of forgoing gizmos in 3D, but these are the two I'm most familiar with. If you know of any other unique control methods for 3D software, I would love to hear about them.)
For Blender, you simply have to press the X, Y, or Z key to constrain the transformation to the corresponding axis; the following manipulation is controlled entirely by the movement of your mouse. You don't have to hold down anything! It is precise, agile, and ergonomic. These controls might be less immediately intuitive than having a literal, visual representation of the axes, but it SIGNIFICANTLY reduces strain on the hands, and with practice, allows you to model so much faster than any gizmo could ever let you.
Unreal, while not a modelling tool, has a similar method of manipulation available. You hold Ctrl, then press a mouse button and drag—left click controls X, right click controls Y, and both simultaneously control Z. It feels very sexy and sleek, like operating a jet. For me, it isn't perfectly ideal (it still involves holding buttons for extended periods of time, and it occupies both hands), but it is infinitely more enjoyable than dealing with gizmos.
I do feel guilty about the sheer extent of my hatred for these poor things. They're so colorful and visually appealing, and certainly the most intuitive way to represent transformations in 3D space. But they suck. They just suck. And they hurt me.
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leocadian · 3 months ago
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playing cultist simulator to escape the Looming Dread in real life to only have to avoid the Dread That Kills You in-game by going to the club and grinding out that sweet, sweet contentment so you don't fall into despair and kill yourself.
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saxandviolins77 · 5 months ago
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making my own damn food
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laffynit · 5 months ago
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My reaction when TikTok is fr being banned
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I rushed coloring and rendering I was sick of this
I’ll lock in next time trust
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Close ups yayyy
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dailypokemoncrochet · 9 months ago
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A WEBSITE!
I finally got my neocities website up and running!! Thanks to @gildedware for building the foundation!!!!
I'm currently filling the website with all my photos and whatnot for the *checks notes* 668 Pokemon I've crocheted! That's so MANY. I've got even more project-related stuff to do now yay!! And what's also great is that if Tumblr ever does go down, we can still track my progress and have everything documented on the website!! And I'll be able to add a lot of neat stuff to it in general!
I've still got a lot of work to do on it, but go check out what's up so far!!! dailypokemoncrochet.neocities.org !
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funkle420 · 4 months ago
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ok also i wanna talk abt how the innies seem like maybe their personalities align more with how their outies were when they were younger? I feel like it would make sense that Helly was naturally more independent and clever (i mean she's still clever, but Helena uses it for evil). Irv was in the military and i think his dad was too so it would make sense that he was a rule-follower but it seems like his outie has become way cooler and disillusioned with age. Dylan's outie is very quiet and kinda seems like someone who's always dissociating (same, dude) but maybe when he was younger he was more lively. And Mark was a history professor, which i feel like connects to his defiance and his innie's natural ability to inspire people to rise up, but maybe when he was younger he was more like his innie usually is- a timid weenie who does what he's told.
other people and characters in the show have compared them to children, and while the innies clearly have adult brains they do have the naivety and impulse control (lack thereof) of kids, which is especially apparent in how irv and burt act around each other. or rather, they act like people who haven't experienced the stuff that, over time, makes people less likely to do what they want, or even be able to identify what it is they want, their minds have much fewer hypothetical obstacles between their Self and the actions they take. But also, that makes them easier to mold and indoctrinate, just like the kids who attend Egan boarding schools.
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